Wounds, Injuries, and Healing
Characters, as they go throughout their lives, will occasionally injure themselves in various ways. This page is here to help you, the player, understand how those injuries affect your character. Wounds, illnesses, and ailments all impact what a character can or cannot do. They may limit travel, hunting, communication, or other parts of life. Playing out injuries realistically can sometimes be a challenge, which is why we've put together this guide.
Please note: While this guide provides helpful information, we strongly encourage you to do your own research. Each situation is different in severity, treatment, and healing. Research is your friend.
In this guide, you'll find common wounds and illnesses, how they affect your character, and what recovery might look like. You'll learn if they can travel, whether they need a healer, and how long it might take to recover. Some entries may also mention scarring, chronic injury, or long-term effects.
This page may be long. If you're looking for a specific injury or illness, use CTRL+F to search.
Canine skin is incredibly stretchy. If you’ve ever gently pulled up the scruff of a dog, you’ll know what we mean. Wolves are built with loose skin that does not adhere tightly to their muscles like human skin does. This means it stretches a lot before it tears. Because of this, it’s very difficult to just rip off chunks of flesh without sustained effort.
Keep in mind that a lot of damage won’t even be visible. The worst injuries in a fight are often under the skin. While there may be punctures or some tears on the surface, it’s the muscle and tissue underneath that takes the brunt of the trauma. This is where bacteria enters, and it’s where the most lasting harm can happen. Many fights may leave only small visible signs, even if serious damage occurred beneath the surface.
Also worth noting: even wounds that bleed heavily don’t tend to create massive pools of blood. Blood often seeps into the fur and drips slowly. On a black or dark-colored wolf, you might not even see it. The exception is the face. Injuries to the tongue or nose bleed heavily, even if they are small. If a character is bleeding enough to be drenched in it, with it flowing visibly, they are on the verge of bleeding out and dying. Please keep this in mind when writing damage. Heavy blood does not equal a more realistic fight. In fact, many wounds bleed very little or not at all, even if serious.
Finally, not every fight needs to end in scars, trauma, or death. Most natural conflicts are brief and end with minimal harm. Wolves are survivors. They often walk away with little more than scratches and may act perfectly normal despite injuries. Unless something is truly severe, they may continue moving and hiding pain as part of instinct.
Please note: While this guide provides helpful information, we strongly encourage you to do your own research. Each situation is different in severity, treatment, and healing. Research is your friend.
In this guide, you'll find common wounds and illnesses, how they affect your character, and what recovery might look like. You'll learn if they can travel, whether they need a healer, and how long it might take to recover. Some entries may also mention scarring, chronic injury, or long-term effects.
This page may be long. If you're looking for a specific injury or illness, use CTRL+F to search.
What to Expect From Fighting
Before we get into healing, let’s talk about what is actually possible when it comes to injuries. Especially in fights, hunts, or other intense situations, it's important to understand how the body reacts to trauma.Canine skin is incredibly stretchy. If you’ve ever gently pulled up the scruff of a dog, you’ll know what we mean. Wolves are built with loose skin that does not adhere tightly to their muscles like human skin does. This means it stretches a lot before it tears. Because of this, it’s very difficult to just rip off chunks of flesh without sustained effort.
During a Fight, a Wolf Can:
- Have their skin punctured, cut, or scraped by another wolf
- Have their eye punctured, ruptured, or otherwise damaged
- Sustain damage beneath the skin from bites that dig in, especially when paired with a head-shaking motion
During a Fight, a Wolf Cannot:
- Rip off flesh or skin easily without effort
- Break bones like twigs, even smaller ones like paws
- Tear off ears in one motion without repeated chewing or tugging
- Break a neck or crush a skull with minimal force
Keep in mind that a lot of damage won’t even be visible. The worst injuries in a fight are often under the skin. While there may be punctures or some tears on the surface, it’s the muscle and tissue underneath that takes the brunt of the trauma. This is where bacteria enters, and it’s where the most lasting harm can happen. Many fights may leave only small visible signs, even if serious damage occurred beneath the surface.
Also worth noting: even wounds that bleed heavily don’t tend to create massive pools of blood. Blood often seeps into the fur and drips slowly. On a black or dark-colored wolf, you might not even see it. The exception is the face. Injuries to the tongue or nose bleed heavily, even if they are small. If a character is bleeding enough to be drenched in it, with it flowing visibly, they are on the verge of bleeding out and dying. Please keep this in mind when writing damage. Heavy blood does not equal a more realistic fight. In fact, many wounds bleed very little or not at all, even if serious.
Finally, not every fight needs to end in scars, trauma, or death. Most natural conflicts are brief and end with minimal harm. Wolves are survivors. They often walk away with little more than scratches and may act perfectly normal despite injuries. Unless something is truly severe, they may continue moving and hiding pain as part of instinct.
Individual Conditions & Recovery
The table below is meant to help you understand the individual situations wolves may encounter and is fairly broad. However, we cannot account for every injury, condition, or toxin a wolf may encounter. It's just here to help you write recovery realistically if you need a guide.INJURY & AILMENTS | |||
---|---|---|---|
SUPERFICIAL (1–10 Days) | |||
Scrapes | 2–5 Days | Heals fastest if kept dry and clean | Plantain, Calendula, Chickweed |
Cuts | 3–7 Days | Shallow wounds may reopen if aggravated | Yarrow, Goldenrod, Horsetail |
Blisters | 3–5 Days | May burst and scab naturally | Plantain, Marshmallow Root, Burdock |
Bruises | 5–10 Days | Deeper bruising may linger longer | Arnica, Comfrey, Willow Bark |
Small Burn (1st degree) | 3–7 Days | Redness and tenderness; no blistering | Aloe, Calendula, Lavender |
Eye Trauma (Minor) | 1–2 Weeks | Cloudiness or light sensitivity may linger | Eyebright, Chamomile, Goldenseal |
Abscesses | 2–4 Weeks | Swelling may burst or require lancing | Plantain, Garlic, Echinacea |
MODERATE (1–4 Weeks) | |||
Bite Wounds | 2–3 Weeks | Infection risk is high with deep punctures | Yarrow, Thyme, Comfrey |
Skin Tear | 2–4 Weeks | Risk of reopening if stressed or stretched | Goldenrod, Comfrey, Plantain |
Gouges | 3–4 Weeks | Heavy bleeding and scarring are likely | Yarrow, Honey, Burdock |
Eye Trauma (Moderate) | 3–5 Weeks | Potential for permanent damage if untreated | Eyebright, Goldenseal, Willow Bark |
Pulled Muscles | 2–3 Weeks | Rest required to avoid reinjury | Willow Bark, Arnica, Comfrey |
Moderate Burn | 2–4 Weeks | Blistering common; infection risk | Aloe, Calendula, St. John’s Wort |
Ear Infection | 1–2 Weeks | Can affect balance and hearing | Mullein, Garlic, Chamomile |
Skin/Food Allergies | Ongoing | Triggers may be seasonal or dietary | Nettle, Burdock, Chickweed |
Skin Infection | 1–3 Weeks | Oozing, fur loss, or crusting may occur | Echinacea, Thyme, Plantain |
SERIOUS (1–3 Months) | |||
Severe Burn | 4–8 Weeks+ | May result in scarring or nerve damage | Aloe, Marshmallow Root, Lavender |
Concussion | 2–6 Weeks | Dizziness, nausea, confusion may linger | Willow Bark, Sage, Skullcap |
Broken Bone | 6–12 Weeks | Weight-bearing bones heal slower | Comfrey, Horsetail, Nettle |
Removed Eye | 4–6 Weeks | Wound may shrink or cloud over permanently | Yarrow, Eyebright, Calendula |
Urinary Infection | 1–3 Weeks | Causes fatigue, discomfort, increased thirst | Uva Ursi, Dandelion, Parsley |
Gastritis | 1–3 Weeks | Usually caused by spoiled food or stress | Slippery Elm, Marshmallow Root, Ginger |
Toxin Recovery (Mild/Moderate) | 3–14 Days | Neurological symptoms may fade gradually | Charcoal, Milk Thistle, Dandelion |
SEVERE / CHRONIC (3+ Months or Lifelong) | |||
Severed Limb | 1–2 Months (wound closure) | Life-altering; full function cannot return | Yarrow, Comfrey, Skullcap |
Joint Dysplasia | Chronic | Can worsen with age or hard use | Turmeric, Willow Bark, Nettle |
Arthritis | Chronic | Pain and stiffness may fluctuate | Meadowsweet, Ginger, Comfrey |
Toxin Recovery (Severe) | 2 Weeks to Permanent | Damage may be irreversible or fatal | Milk Thistle, Charcoal, Burdock |
Last Edited: July 16, 2025
Editor: Carey